A level 20 tailor with the ideology of a manufacturing specialist can increase the cost of a product x2.33 times by spending 1 hour a day on work. Planting, harvesting, transportation to the base and processing of fabric require significantly less time than the production of flakes. Use your highest skilled craftsman or constructor in that field to maximize profits.įabric from devilstrand can be the best source of silver in scenarios where you are limited in workers, have an experienced artisan, and a large area of fertile land, as in the scenario of a hermit-mechanitor from the xenotype of geniuses. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. To add to its slow growth, only growers with a minimum skill of 10 may sow it. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. Devilstrand is also the least flammable textile, tied with Hyperweave, being 60% less flammable than most other textiles.ĭevilstrand is a mediocre cash crop. Sculptures are usually a better way to improve room quality. Otherwise, devilstrand is a very utilitarian fabric, largely due to its protection.įor use in furniture, devilstrand's exceptional beauty factor and market value make for very good buffs to room quality, though devilstrand should be used for clothing first. In colder biomes like the ice sheet, a mix of fabrics may be used. In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. If cold insulation is required, then jackets or even parkas can be used instead. Once enough dusters have been made, devilstrand can be used to create button-down shirts and pants, which have a chance to stop damage on its own. A duster and flak vest combination is directly comparable to marine armor, though worse at protecting the limbs. They are superior to flak jackets, offering better armor without movement penalty. As it is easily farmed, devilstrand is a stable and staple clothing textile for mid- to late- game colonies, who have the time and research to grow it.ĭevilstrand dusters are a priority use of the textile. Hyperweave can only be traded for (in very limited quantities), while thrumbofur is limited by thrumbos (who appear rarely and gestate slowly). Only hyperweave and thrumbofur offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Each mature mushroom yields 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.Īlternatively, it can also be acquired through trading or the cargo pod event.Īdditionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.ĭevilstrand is the 3rd most protective textile. Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched.
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